_unit = _this select 0;
if(!(player == _unit)) exitWith {};
_unit setVariable ["BIS_noCoreConversations",true];
_unit setVariable ["ace_sys_wounds_no_medical_gear", true];
removeAllWeapons _unit;
removeAllItems _unit;
removeBackpack _unit;
_unit addWeapon "ItemGPS";
_unit addWeapon "ItemMap";
_unit addWeapon "ItemWatch";
_unit addWeapon "ItemRadio";
_unit addWeapon "ItemCompass";
_unit addWeapon "NVGoggles";
_unit addWeapon "ACE_DAGR";
_unit addweapon "ACE_Earplugs";
_unit addweapon "ACE_CharliePack_Multicam";
null = [_unit, "ACE_Morphine", 4] call ACE_fnc_PackMagazine;
null = [_unit, "ACE_Epinephrine", 4] call ACE_fnc_PackMagazine;
null = [_unit, "ACE_Bandage", 4] call ACE_fnc_PackMagazine;
null = [_unit, "ACE_LargeBandage", 4] call ACE_fnc_PackMagazine;
null = [_unit, "ACE_Medkit", 4] call ACE_fnc_PackMagazine;
[_unit] execFSM "x\ace\addons\sys_goggles\use_earplug.fsm";
hint "";
sleep 5;
[str ("Combat Team Bravo") ,  str ("Customised VTS")] spawn BIS_fnc_infoText;